Been working up a project for my escalation league.
We're approaching the 2k points mark and when we do, everyone gets to bring a LoW to the fight.
Naturally, i don't want to pay a hundred bucks for a stock model, even if it does come with some really great bits.
So I found a monolith, went to a hobby shop and found a cheap tank model, and have started contemplating one of the largest single model projects I've worked on. On top of that, I want it modular so I can turn it from stompa to Killbursta for when I need a much cheaper option for bringing the strength D.
Here's the very basic design with some of my starting work onaking the monolith battle worn.
Monday, September 19, 2016
Looted Monolith
Wednesday, July 27, 2016
Running a small local event!
This Saturday I'm running a small even with the League group to decide my new warlord.
Kon Kushin has taken a couple injuries in recent battles and now appears weak in the eyes of his followers, so the biggest Orks in the Waaagh gather to decide who's replacing him.
The event is a 6 player free for all, each running a 335 point HQ choice with a unit of followers.
The last remaining boss then faces Kushin in single combat and if they win, they earn the privilege of being the new Boss for my Waaagh.
Updates to follow, expect some pictures!
Monday, July 25, 2016
Mister J Modeling and Painting
Today, I started a Facebook page to wrangle up some people to allow me to do commission work for them. Fingers crossed that I'll reach a decent amount of people and get some jobs!
Check me out on Facebook at Facebook.com/MrJ5829
Ork army update!
Keeping with the escalation league, we're now approaching the 1500 point benchmark.
Kon Kushin has really helped pull off some amazing stunts, and has annihilated anything he's made contact with.
My total Ork force has swelled in the ranks since I last posted, now at 13 bikes, 30 boyz, 3 meganobs, 4 trukks, some mek gunz, and last but not least, an Orktide!
My many games with Papabear has given da boyz of Kon Kushin enough scrap to piece together some orky constructs, including some suits of 'Krisis Armor' which the Orks understand to be the equivalent of mega armor with a rokkit pack.
All said and done, if I include all the Krisis Orks and the Orktide with my main force, I have just over a 2000 point force, bringing them close to being the highest valued army I own.
Here's hoping to at least another thousand points!
Thursday, April 7, 2016
Escalation 500 game 2
Alright, this is my game against Papabear. Sorry i don't have pictures of this one either, I'll make sure to start doing that more in the future. I also apologize because it's been too long since I've updated this and so I've forgotten a few details.
My list:
Warboss "Kon Kushin "
-Bike
-Power klaw
-Finkin' Kap
Gretchin
No upgrades
Boyz
-Nob
--Power klaw
--Boss pole
Deffkopta
-Rokkit
Bikes
- +3 bikers
-Nob
--big choppa
--boss pole
Looted Wagon
-Kill kannon
-X3 Rokkit launchas
-Ram
His list:
Again, not sure of the specifics or points, but weapons and such are accurate.
Commander
-Twin linked Missile pod
-X2 shield drones
X2 units of Fire warriors
-missile turret thing
Pathfinders
-x3 rail rifles
Piranha
-no upgrades
Boradside
-regular missile pods
-high yield missile pods
-X2 missile drones
The battlefield:
both sides had trees everywhere in the deployment zones, in the middle band of the table there was one centralized group of trees, but that was it. One side had a tree smack in the middle.and up front of the deployment zone with a few difficult terrain rivers and creeks strewn about. The other side had a couple smaller bundles of trees in the corner on the right and another to the left in the front of the zone.
The game type:
We played the tactical escalation mission from the maelstrom of war missions
Deployment:
He won the roll to go first and set up his forces in a line on the side with the central tree and the riverbeds. Significantly, he place his broadside on one side if the tree itself and left his commander way at the table edge on my left and his piranha on the right.
For myself, i placed my grots and kopta behind the little tree on the left side of my zone and the wagon on the right, angled to give my bikes a wall of sorts. I placed Kushin and his unit behind the side of the wagon right at the edge of my deployment zone, hoping to use it as a mobile wall to defend against the bulk of his army.
I failed to seize the initiative, so we go onto his turn.
His turn 1:
Being gunline tau, he doesn't moveanything except his piranha, which shoots up the board, hugging the right table edge. In his shooting phase, He spends his entire army to take down my looted wagon and just barely nails it with glances (his missile-side did absolutely nothing to it!), scoring first blood. His piranha was just out of range to take a shot at Kushin and my bikes.
End of the turn, he scored only first blood.
My turn 1:
My boyz move up to yhe centralized tree and barely get into cover status, my grots do their thing and start a congo-line between two objectives, deffkopta moves up with the boyz into the central terrain patch (which also has an objective). Kushin and bikes move full speed towards the piranha, which conveniently moves them out of line of sight for the broadside. In the shooting phase, grots run, boyz run, and bikes shoot. I hadn't realised, at this point, just how ludicrous ork bike shooting is and was pleasantly surprised when out of the 21 shots, I made about a dozen or so, and scored 3 glances and 2 penetrating hits taking it out soundly, even after jinking.
End of the turn, I managed to score an objective for the one my grots were already holding.
His turn 2:
The only movement he did was his commander up a little bit. In shooting: unable to get a full line of sight on my bikes with his broadside, he fires anyway with the one missile drone that could see them and followed up with both units of fire warriors killing only 2 of my bikes. His Pathfinders blew up my deffkopta with rail rifles.
End of the turn he scored two more points (I don't remember what for though).
My turn 2:
Looking at the board, and measuring just how far away my boys were from reaching the closest unit of fire warriors and decided to call a WAAAGH! My grots continued to stretch out towards the center objective, my bikes moved up onto the fires warriors that my boyz were squaring off on. Boyz, moving through cover, only rolled a 2... However, in my shooting phase, they rolled a full on 6! Hell yeah! Now they were all out of terrain and 10 inches away from the fire warriors. Since my bikes have actual armor, I declared an assault on them first to absorb all the overwatch, and lost another 2 of them, leaving me with my Nob, Kushin, and one scrub biker. Rolling horribly and then thanking Gork and Mork for the 'ere we go rule, my bikes made it into combat. My boyz, however, were vert motivated to krump the gitz that broke, as Papabear's kid calls it, "da party bus", and rolled an 11 to get into da fightin'. Not wanting to waste time, Papabear just sighed and picked up his warriors and had me roll for consolidation. My bikes took a more defensive position behind da boyz (hiding my klaw nob in the back, of course), and Kushin moved around back to hide.from the broadside around the tree.
End of the turn, I believe I scored nothing, with a total of 3-1 in his favor.
His turn 3:
Panicking, he moved his remaining fire warriors closer to my small mob and moved the commander to the side.to try to pincer me. Fortunately for me, i had put my boyz in an arc around my bikes giving papabear the choice of either shooting my 6+ save boyz, or my 3+ jink bikes. So he decided to kill 8 of my boyz and put a wound on my bike nob and ignoring Kushin.
He managed to somehow score all 3 of his cards, pulling him ahead futher.
My turn 3:
Down to one boy with a klaw nob, a couple of bikes and Kushin, i did the only thing any self respecting ork would do: I charged. Kushin rushed the solo broadside, and butchered it and the drones with his Klaw, and i had what was left of my boyz declare a multi charge on the Pathfinders and fire warriors. Thanks to overwatch, none of them survived. However, through the gore and bodies, my 2 bikes charged through and managed to make contact with bothe the fire warriors and the pathfinders. Miraculously, the 5 Pathfinders managed to kill my boy bike, losing one of their own in the resulting death throws of the boy. The Nob, on the other hand, managed to take out 2 of the warriors with his big choppa. Both units managed to pass their leadership checks and stayrd locked in. Kushin consolidated with the intent to turbo boost towards the objective, in the next turn, that was guarded by the commander, which was one of my cards.
End of my turn, I scored one more card, bringing the game closer within my reach, at 6-2
His turn 4: at this point, all the other games have finished and everyone was surrounding our table, and it was decided that this would be the last turn due to time constraints.
Feeling brave, the tau commander decided to shoot and charge Kushin, to deny him the charge bonuses, scoring a wound in the shooting phase. When the charge was declared, Kushin got some overwatch revenge and killed one of the shield drones! Never again will I doubt the power of Orky dakka. The commander made the distance, and got to strike first, hitting twice, wounding twice... With a 4+ save, i realized how squishy Kushin was at this point. In my moment of hesitation to roll the saves, Crispy Crusader and General Baites started chanting "Kon Kushin!" over and over until the whole table was saying it, and i rolled my saves: a six and a four, and the crowd went absolutely insane! In returning attacks, Kushin scored 2 wounds and thw shield drone attempted to tank both... But failed the first one with a 3, leaving the last wound to allocate and instant death the commander, Kon Kushin wins again! Meanwhile, my wounded bike Nob continues to clean house, switching his ap5 attacks to the Pathfinders to kill them dead and clear out some clutter leaving Papabear with 2 Pathfinders and 3 fire warriors.
End of his turn, he stayed put at 6 points, with his solid, 4 point lead.
My turn 4:
At this point, all i have to do is finish off his models for a tabling win, so Kushin moves up and charges into the melee, killing a firewarrior on the hammer of wrath, and ripped the others to shreds. Nob, on the other hand, killed another pathfinder, and neither of my models took any damage. End of the assault, he was left with one pathfinder. All Papabear had to do to win was stay on the field to secure a win. He failed his moral check just barely with a 1 and a 2 on the dice, but managed to bead Kushin on the initiative check, NOPE-ing away. Unfortunately, he NOPE'd off the table, giving me victory by tabling, and the crowd just lost their minds, chanting "Kon Kushin!" again and just overwhelming me with feelings of confidence in my little Ork warband.
Sunday, March 27, 2016
Escalation 500 game 1
I should mention that my opponent at this game was very new. As in: literally his first game ever.
My list:
Warboss "Kon Kushin "
-Bike
-Power klaw
-Finkin' Kap
Gretchin
No upgrades
Boyz
-Nob
--Power klaw
--Boss pole
Deffkopta
-Rokkit
Bikes
- +3 bikers
-Nob
--big choppa
--boss pole
Looted Wagon
-Kill kannon
-X3 Rokkit launchas
-Ram
His list:
Wolf Lord
-Wolf claw
-Combi melta
Grey hunters
-Power fist
Grey hunters
-no upgrades (Wolf Lord goes here)
Thunderwolf cavalry
-no upgrades
The game was tactical escalation.
I forgot to use da Finkin Kap completely
He deployed both units of hunters in some tall ruins in the right corner of his zone and his cavalry in the on the left.
I deployed my boyz in the wagon on the left of my map (facing the thundercav) then the rest of my stuff at the maximum distance forward on my right (facing grey hunters).
He goes first, moves the cavalry up and ends the turn.
I move up my kopta to an objective to score for the turn, shimmy my bikes up 12 inches, and start a congo line of grots between two objectives. I completely forgot to move my wagon and in the shooting phase was reminded of that when some git inside pushed the big red button and caused the wagon to lurch forward over terrain for 6 inches. The ram helped not get stuck, definitely worth the 5 points. For the rest of my shooting phase, I turbo my bikes up, and ran the grots, keeping the kopta next to the objective and in cover.
I score the objective my kopta was sitting on.
His turn 2, he shuffled the hunter squad with the Lord around the corner of his ruin and took a couple of bolter shots at my bikes with both units, killing one bike. The thundercav moved forward, sticking to some trees for cover, but couldn't quite get close enough to charge. He ends the turn without scoring.
My turn 2, i pull two objective cards, one is currently controlled by grots, the other is within reach of the wagon. I mistakenly disembark my boys from the wagon, thinking i had enough range to charge this turn, and then move my bikes closer to the grey hunter squad that's on the ground. I forgo shooting with my bikes so i can make my charge distance easier (only one grey hunter was visible, the others were wrapped around the corner of the ruin). i took a shot with my killkannon at the thundercav, expecting to completely miss and scatter horribly but instead got 3 hits! Scored 2 wounds and nuked one if the cav right off the table. In the assault, i charged.with my bikes, taking no loses in overwatch, and killing a hunter with my hammers of wrath. Now, something i had forgotten, was that his Wolf Lord with a wolf claw was in the unit... The Lord rolled like a god, hitting and killing 4 of my bikers and putting a wound on my nob, the grey hunters put another 2 wounds on Kushin because i didn't want to lose more attacks... Swinging back, i wiff with my boy bikers and nob, and Kushin knocks the hunters unit down to the wolf lord and one hunter thanks to his klaw. Passing leadership, we stay stuck in. End of turn, i capture both my objectives.
His turn 3, he moves his cav up towards my boys to charge them, and moves his other unit of grey hunters off the ruin to get closer to our close combat. He skips his shooting and goes right for the assault phase.
Now, at this point, i realize how stupid of me it was to charge the grey hunter unit with the lord in there. I was kicking myself because i knew i should've just kited them and shot them every turn. But i didn't, so now i have to deal with the real possibility of his lord tickling Kushin to death with his wolf claw, and then taking out the rest of my boys with what's left and his fresh grey hunter unit thats just about to charge.
Back to the game: he fails the charge distance for his other unit of hunters! (Sigh of relief) and makes the distance to get in with my boys with his thundercav. Overwatch gives me nothing, and the cav with all their attacks wipe my unit down to a single boy and the nob at full health. The nob strikes with his klaw and takes a eound off of each rider. End of combat, i pass morale! Thanks mob rule! (Probably never going to say that again.)
Now, at the important combat, the wolf Lord completely misses with every single attack, even after master crafted (unsure of how he got this, but it didn't help!) and the grey hunter did the same! Kushin cracked his knuckles and slaughtered the hunter and the Lord while laughing his ass off, winning the assault, and consolidating back away from the other hunter squad (they have a power fist in there, afterall.) he ends the turn without scoring anything again.
My turn 3: i pull 3 objectives for markers i can grab (one is held by my grots, the other my wagon again, and the third can be grabbed by my kopter). I move and turbo boost the kopter to the objective, and move my bikes around the grey hunters to get a good angle on them to snipe the sargent out, which i do, taking another hunter with him. In the assault phase, i just charge them since there's nothing to worry about anymore and sweep them off the table. As for my nob with the thundercav, i guess the cav felt the Lord dying and just felt such grief that they only succeeded in killing the boy and taking a wound off the nob (whew, that's close! Another time i fully expected to die outright.) and the nob swept through the cav, WINNING assault, and giving me a win for the game by tabling Gauntlets.
Pretty crazy game, and a great one to start learning Orks with! I definitely made mistakes, but Lady Luck forgave them.
Tuesday, March 22, 2016
Escalation League: 500 point level introduction
Whew! Crazy weekend, finally getting the chance to write it all down.
Before I get into the meat of the stuff, i want to shout out to Papabear for hosting the event and for opening house to everyone.
About ten minutes before leaving, General Baites suggested I alter my list a touch. I took his advice and dropped a deffkopta and the boyz' trukk in exchange for a Looted wagon with a kill kannon.
I got the chance to play two games on Saturday, one against a new member of the group (and new to wargmaing as a whole) who I shall dub Gauntlet. Gauntlet was starting out completely new and was starting out with Space Wolves.
The other game I played was aginst Papabear himself bringing his Tau.
Im going to post each game separately as a battle report, so I'm not going to give anything away here.
Enjoy the reports!